you can click here to go to the Other 'Official' Castle Smurfenstein Page - in the Far East.
being a parody of Silas Warner's classic game:
So we changed the game. The nazi guards became Smurfs, the mostly uninteligible German voices became mostly uninteligible Smurf voices. We created a new title screen, new ending screen, new opening narration, and an opening theme, and changed the setting from Germany to Canada. (I'm still not too sure why we had this Canadian fixation, but then growing up near Detroit does expose one to a fair degree of Canadian culture.)
The conversion was pretty straightforward, needing only a paint program, a sector editor, and Muse Software's very own 'the Voice' to add in the new audio. I think we did this during the summer of 1983 but I'm not completely sure.
Here is the new opening narration for Castle Smurfenstein, setting the stage for your adventure:
The first game in the series: Dino Smurf based off of Dino Eggs introduced our hero, Smurfbutcher Bob, as he tried to save his children by going back in time and destroying the smurf's prehistoric ancestors (including the now extinct orange smurfs.)
Failing in this task, Bob is captured and taken back to the present where he is imprisoned in Castle Smurfenstein, the Canadian headquarters for operation Smurfkreig. Bob must escape, killing as many smurfs as possible along the way.
The third game was to have been Sky Smurf based off of Sky Fox where you would have gotten to fly around Ontario your jet fighter killing lots of smurfs. Unfortunately the third game only got as far as the new plot and a partial title screen before college beckoned.
Here is the new opening narration for Dino Smurf, setting
the stage for your first adventure:
I heard various rumors years ago about your amazing Anti-Smurf works, but it wasn't until being invited to a big 8-bit Apple II reunion just last summer that I learned what Dino Smurf really was. I am honored! Honored to have Dino Eggs chosen as the middle of your Trilogy --- and honored to have Dino Eggs and Timemaster Tim live on on your web page. How amazing it is to see my art and narration and characters (albeit in parody form) on the WWW after all these years. What fun.guess that makes that parody official ...
This also gives us a nice way to link in to the sites where you can find Castle Smurfenstein and Dino Smurf and emulators to play them on.
Here are the disk images of Castle Smurfenstein and Dino Smurf. Note that to be able to read the lower case text in Smurfenstein you will need either a //e emulator or a ][/][+ emulator with lower case emulation.
You can find other related disc images at: ftp://ftp.apple.asimov.net/pub/apple_II/images/games/
Castle Wolfenstein was copyright by Muse Software, so on the off chance that somebody still owns the rights to that game I want to make it perfectly clear that:
Smurfs were created by that Belgian bastard Pierre Culliford (Peyo) whose estate probably still has some legal rights. I don't really blame Pierre since his 'Schtroumpfs' spoke French ... making them no threat to Americans ... except for the money grubbing intervention of NBC which may also still hold some legal rights as well as a majority of the blame. For more info see www.smurf.com.
Here is an excerpt:
By one estimate, what we now know as mods appeared in 1983, with a fan-made reinvention of the original "Castle Wolfenstein," a classic arcade-style action game for the Apple II. (You played an Allied spy fighting it out with Nazi combatants, who'd shout at you in German as they opened fire.) But the inspiration for this mod was not so much WWII as Saturday-morning cartoon.
"In the true mod spirit," says Tom Hall, a co-founder of id Software, "The first instance I know of that type of modifying an original product was "Castle Smurfenstein," probably the first total conversion, where they took the original Apple II classic and replaced all the actors and text with Smurfs and Smurf-related items ... It was hilarious!"